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Master of Orion [GOG] [Native]
Год выпуска: 2016
Жанр: Космическая стратегия
Разработчик: NGD Studios
Издательство: WG labs
Платформа: Intel only
Системные требования: Минимальные:
Mac OS X 10.9.0 or later
Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon X2 2.2 GHz
Memory: 2 GB RAM
Graphics: NVidia 240, ATI 4650, Intel HD 4000 or better with 512 MB of VRAM and Shader Model 3.0 support
Storage: 15 GB available space
Mouse, Keyboard
Рекомендуемые:
Mac OS X 10.9.0 or later
Processor: Intel i5 2.8GHz or AMD Athlon X4 3.0GHz
Memory: 4 GB RAM
Graphics: NVidia 560, ATI 5870 or better with 1 GB of VRAM and Shader Model 3.0 support
Storage: 15 GB available space
Mouse, Keyboard
Тип издания: пиратка
Язык интерфейса: английский + русский
Язык озвучки: английский + русский
Таблэтка: ПрисутствуетОписание: Культовая космическая стратегия в жанре 4X возвращается! Новая глава легендарной саги Master of Orion готова вновь захватить воображение миллионов игроков.
Преданные поклонники будут рады узнать, что возрождение игры проходит под пристальным вниманием разработчиков предыдущих частей серии совместно с NGD Studios из Буэнос-Айреса!
Откройте для себя Master of Orion, каким он и задумывался: симфоническое звуковое сопровождение, межзвёздные сражения и освоение космоса на фоне прекрасных далёких галактик. Сопротивляйтесь враждебным цивилизациям, ведите переговоры с загадочными пришельцами, делитесь знаниями с союзниками и исследуйте этот творчески воссозданный мир.
Вот лишь некоторые особенности, которые будут доступны при выходе игры:
· все 10 рас оригинального Master of Orion, воплощённые в жизнь с помощью убедительного искусственного интеллекта и озвученные актёрами — обладателями наград;
· более 75 исследуемых технологий;
· гигантские галактики, вмещающие до 100 солнечных систем с мириадами звёзд и планет;
· модифицируемые корабли с характерными для каждой расы дизайнами;
· множество способов достичь победы, включая завоевание, технологическое превосходство, дипломатию и другие;
· захватывающий игровой процесс, в ходе которого вы будете снова и снова повторять «ещё только один ход».
Доп. информация: Версия игры 43.4.1.0.40425 (22 April 2016)
Игра находится в Раннем Доступе.
Пока недоступны все расы и недоступны всё, что задумали разработчики реализовать в игре.

Установка

1. Запустить файл master_of_orion_2.5.0.15.pkg
2. Следовать инструкциям инсталлятора
3. Играть
Русский язык включается непосредственно в игре. Для этого необходимо зайти в настройки и переключить с английского на русский.

Список измененийPatch 43.4.1.0.40425 (22 April 2016)

New playable races: Silicoid and Darlok
Espionage: Train spies and assign them to offensive and defensive missions
Minor Civilizations: interact with non-starfaring races to gain rewards, including influencing your diplomatic and economic victory paths
New Victory condition: Fill your coffers and claim economic supremacy by controlling the Galactic Monetary Fund
Weapon Miniaturization: Improve your legacy weapons by making them smaller and cheaper
New galaxy size: HUGE
More AI improvements
Improved Multiplayer
Improved Tactical Battles
Improved overall balance: Better suited for both tall and wide empires and with a smoother progression in the late game
Improved performance (faster turn processing and less hickups when zooming in and out of the galaxy)
New and improved GNN gags
By popular demand, we added the option to mute your advisors while still retaining other voiceover audio
Over 400 bug fixes
General
Improved GNN animations and environment
New GNN Events added
Miniaturization added for all weapon types and bombs
Replaced Military Power score with Attack (average DPS) and Defense (effective hit points) ratings
New Espionage feature added
Security (Espionage-related) added to Capitol and Government Support Facility
New Tutorial Match added
Improved weapon modifiers are now unlockable through the tech tree progression
Improved performance: Turn processing
Improved performance: Diplomacy audiences
Improved performance: Memory management
Improved performance: Framerates
Added support to show multiple GNN events in same turn
Several diplomatic dialogues updated
Blockade income is no longer affected by empire modifiers
Visual Improvements
Added new Stellar Converter cutscene for destroying a planet
Improved emperor holograms on Diplomacy Screen
New ship models for transports and colony ships added for each race
New ship models for transports and colony ships on the galaxy map
Gameplay Balance
Planet population capacity increased by 4 for each planet size
Rebalanced planetary Biomes (adjusted: total food, available cells and diminishing returns)
Rebalanced planetary mineral richness (adjusted: total production output, available cells)
The multiplier for successive terraforming projects on the same planet has been increased, making it more difficult to terraform the poorer biomes to Terran and Gaia
Introduced many additional “choice required” technologies in the tech tree
Redistributed food buildings along the tech tree to smooth out progression and make food more important in late stages of the game
Rebalanced Galaxy ages
Uber Planets have been rebalanced to be more similar to the Terran biome
Colony ship production cost increased for improved pacing
Races with Uber Planet trait now start the game on their corresponding Uber Planet
Racial Traits
We’ve completed a major balance pass on racial traits. Below are the traits for each race as of In Development Phase 3.
Alkari
Homeworld specials: Artifacts
+25% Beam defense
Ship combat speed bonus
Ship travel speed bonus
Physics starting tech
Bulrathi
Large homeworld
Rich homeworld minerals
+25% ground combat rating
High Gravity tolerance
+25% Beam defense
Physics starting tech
Darlok
-25% assimilation power
+10% Security
-10% Mission duration
Ship improvement: Stealth (ships can get closer to enemies before being detected)
Government starting tech
Human
+10% security
+25% BC from Trade Treaties
+25% BC from Trade Goods
Improved Negotiations
Improved Disposition
Government starting tech
Klackon
Cavernous homeworld
Uber Planet: Cavernous
Poor homeworld minerals
+50% Food from population
+25% Production from population
Biology starting tech
Meklar
-50% Food consumption
+25% Production from population
+10% Morale
Ship auto-repair enabled
Mrrshan
Large homeworld
Grassland homeworld
Uber Planet: Grassland
+25% ground combat rating
Extended Barracks
Engineering starting tech
Psilon
Small homeworld
Homeworld specials: Artifacts
+50% Research from population
-25% ground combat rating
Low Gravity tolerance
Government starting tech
Sakkra
Tropical homeworld
Uber Planet: Tropical
-25% Research from population
+25% population growth
-25% Pollution generation
Biology starting tech
Silicoid
Large homeworld
Inferno homeworld
Uber Planet: Inferno
-25% Research from population
Does not consume Food
Does not generate Food
Terran Khanate
-20% ship cost
+25% Beam attack
Increased Marine training rate
+20% Command Points
Engineering starting tech
Artificial Intelligence
Improved Research AI efficiency
Improved Production AI efficiency (Better handling for new colonies)
Improved Deal evaluation
Improved threat evaluation
Local War AI: Now your enemies will decide to go to war for strategic targets
Improved invasion tactics
Colony ships are now escorted by military ships when threats are nearby
Changed colonization logic so that it considers shared systems
Improved Space Pirates AI
User Interface
Production queue visibility is now stored in saved game
Improved Ship Design screen
Added Disable Advisor option in options menu
Production queue visibility is now stored in turn info
Several fixes and tweaks for tactical UI
New NEW YEAR animated notification when starting a new turn
Updated colony ships thumbnails
Scrollbar has been re-skinned
Base icon for fleets now scale with camera distance (like ship icons)
Added many new tooltips across UI elements in the game
Added new icons to Notifications
Added Income from blockades on Empire Economy tooltip
Several minor UI tweaks
Tactical Mode
New special systems: Lightning Field, Plasma Web, Tractor Beam, Warp Dissipator and Wide Area Jammer
Improved Admiral AI (now uses match speed, and takes into account planetary defenses)
Improved fleet deployment
Auto Upgrade now considers modifiers in weapon slots
Added abstract representation for clearer understanding of the battlefield when zoomed out
New option added: reset camera on pause (on by default)
New hazard: Nebulae (jams missiles but blocks shield regeneration when ships are in them)
Combat Numbers revamped
Added Automated Repair visual effects
Blackhole now affects asteroids
Missile Accuracy now configurable on a per-missile basis
Improved balance on range dissipation damage for lasers and beams
After-battle combat briefing now animates damaged/destroyed ships
Added bombard and invade validation (specially for multiplayer)
Multiplayer
Removed UI lock while waiting for players
Turn time limit added (this is a work in progress)
Enabled Invite Friends button in match setup
Several stability-related fixes
SFX
New ambience sounds for colonization cutscenes
Added Terran Khanate audios for GNN
Asteroids sounds added
Various sound effects added to UI
Notable Bug Fixes
Bugfix on Galactic Council vote value
Bugfix for endless Processing Turn occurs when submitting turn after having max Pollution value on Uber Planet
Trade treaties now will deduct the cost on both parties
Softlock Bugfix when the AI attacked even after peace treaty was accepted
Bugfix on memory attacked on War Declaration
Bugfix when AI evaluate offer or demand deal Items on deal
Bugfix when being in Truce with a race AI is still cable to threaten to attack demanding something, howeveriIf player declines the demand the war won't be declared
Fixed combat screen sending results multiple times
Bugfix: when game goes into a softlock after retreating
Bugfix: Bombarding unfinished outposts
Bugfix: Softlock when Enemy AI invades player
Bugfix: ESC during tactical battle
Bugfix: Using time compression resulted in some out of syncs
Bugfix: A player is able to destroy other race's ships without declaring war
Multiplayer
Bugfix for locked multiplayer next turn button
Bugfix on match setup when updating game information for lobbies
Crash fix on match setup
Patch 42.8.0.5.18151 (06 April 2016)
Fixed a crash on tactical combat when in large numbers of ships are participating.
Fixed: the player is now able to retreat during tactical battles.
Fixed several issues with Weapon Modifiers not working or not showing appropriate feedback .
Fixed: Production carry-over not working after buyout.
Fixed a soft-lock when pressing ESC while seeing Orion's defeat dialogue.
Fixed: discovering "Mega fluxers" now upgrade ships designs correctly.
Updated Custom races button.
Fixed: Several localization fixes.
Fixed: fade in added to the Terran diplomacy screen.
Fixed: the branch-able tech node was showing null tooltips.
Fixed: the FLAG checkbox was not working and was overlapping planet info.
Fixed: Production carry-over not working after buyout.
Fixed: removed "Heightened Intelligence" research bonus when population is on strike.
Improved Terran and human Diplomacy background effects (holograms).
Fixed issues with Terran race's materials.
Some other minor bug fixes.

Скриншоты


[url=http://torrentmac.org/pictures/541e57041ead70f0fe046d6c1616372e.png [/url]
[url=http://torrentmac.org/pictures/4360801e9ec364ef0a505b1271786ee1.png [/url]
[url=http://torrentmac.org/pictures/9f7349b7e44a994ef52a5f9359c47c34.png [/url]
Раздавать не смогу, уехал на работу.
Буду через 3 месяца.
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